About Bee Swarm Simulator:
An interesting experience. Loved the art style during the story telling. The story itself is rather short for how large a map this game has. There are large chunks of the map that are never visited or explored unless you just fly out there on your own to explore. There’s no quests or tasks or reason to actually explore the full map which, I feel, was a serious mistake on the developer’s part. Why bother making such an extensive, open world, map but not have many more things to do in it? To clarify: games following the “X Simulator” trend are not, necessarily, hyper-realistic. They don’t need to be absurdly detailed. They are about making a playset; a toy, something in the real world that is being emulated in a virtual space for you to experiment with. Goat Simulator is probably the most tongue-in-cheek instance, but it is still arguably about experimentation and discovery. While it’s a fun game that kept me riveted during the story, it was boring and lackluster with how it never really followed through on all the potential. This needed to be developed further both in content and in overall plot development. I mean, the main character has knowledge about human technology that neither she nor her hive sisters had ever encountered before. Are we really supposed to believe she gained this knowledge from a brief flight across the park? Knowing exactly what the device was called and its purpose? Give me a break. Things like that really broke the immersion and left a lot of questions unanswered.