About DarkBlox:
I might get flak for this, but this is for sure my favorite of the main 3 Souls games. The weapons, bosses, combat, and movement are all miles above the previous generations but it still sticks to the horrid and depressing atmosphere that Dark Souls is known for. It’s a hard game for sure but there are very few times I’ve felt the game was unfair. Ringed City, Pontiff Sulyvahn, and Aldrich are by far the worst parts of this game in terms of “difficult for the sake of it” from my perspective, and even then once you learn the patterns they become manageable.I’d seriously seriously recommend this, especially if you’re new to the Souls games Darkblox was my first introduction to my now-favorite game series. Consider this review less of an review of DS3 itself and rather a review of the series in its entirety. Yes, even DS2 (Which happens to be my favorite of the three). Dark Souls is a masterclass in storytelling. The way the narrative is explored is incredibly unique. Everything of import is hidden in cryptic dialogue, item descriptions, and environment design, and is ultimately up to the player to uncover the story of Lordran, Drangleic, and Lothric. This methodology of storytelling mirrors the gameplay almost symbolically. In the same way a soulslike does not hold your hand through combat, a soulslike does not hold your hand through the story. It is up to you to discover the story for yourself, and you can easily play the entire game without following a single narrative thread. I think its amazing that the game allows that, because the player that seeks out the lore is rewarded with layers and layers of fantastic worldbuilding. If you are nervous about jumping into Dark Souls (1,2,3) because of the intimidating combat, just know that if you care at all about a beautiful, deep, emotional story; the hardship makes uncovering it all the more worth it.