About Polybattle:
Polybattle captures the gameplay reminiscent of Super Monkey Ball quite well, and goes a step further by adding a jump mechanic which opens up a whole new avenue for interesting levels and challenges to give the player. Graphics: The game is gorgeous and has a nice minimalistic aesthetic going on about it. The world is made up of low-poly objects and solid colors with shading. It all comes together nicely to create a surprisingly pleasing atmosphere. There is a large amount of customization options for your ball that you can unlock with collectibles in the game, which change the ball’s model, material, speed trail, and even a full chroma scale to pick your ball’s colors from. These changes are purely aesthetic mind you, they have no bearing over actual gameplay. Sound: The music is pretty good in my opinion, ranging from high energy drum beats to chill electronic-style music. It fits in with the visual aesthetic quite well. Gameplay: I fully 100% recommend you play this game with a controller, you need access to a full stick to control the ball well. There are only two controls that affect your character, the ball. The left stick moves the ball around and the A button (on a 360 pad) jumps. The jump is what really separates this game from being a monkey ball clone gameplay wise, as now more interesting obstacles show up such as levels requiring precision platforming, or having to jump from one ramp to another at high speeds over a bottomless pit. It is hard to get used to but once you get a good grasp on how the movement works you can get to pretty high speeds and get a very nice sense of momentum, but this is reliant on your skill. There are also your fair share of high speed downhill slides that don’t need jumping as well. Overall, this game takes an old idea and makes it fresh along with the great art direction. A fair warning though: this game gets very hard very fast. Be prepared to restart levels over and over again and get frustrated. However, the sense of satisfaction from beating a hard level drives you forward right into the next one.